The game had to be installed via CD/DVDRom drive.People were using Windows XP, but some were still using Windows 2000 or earlier.Most laptops didn't have enough power to run the game smoothly. Many were still using a 4:3 CRT monitor (LCD existed but was not popular yet) and a desktop computer to play.The average computer a player was using in 2004 to log in:.
There were 88 United States realms at launch (43 PvP, 40 PvE, 5 RP), plus more realms for Europe and Oceania.60% speed land mount at level 40, 100% speed epic land mount at level 60.Druid, Hunter, Mage, Priest, Rogue, Warrior, Warlock.Alliance: Human, Dwarf, Night Elf, Gnome.Only Eastern Kingdoms and Kalimdor available at launch.November 23 - World of Warcraft launches in North America, Australia and New Zealand November 17 - "I Surrender" debuts ( archived copy) One article refers to the prospective players as "Warcrafters", a term which doesn't really stick.September 5 - it is reported that Blizzard has entered into an agreement with AT&T to handle the systems' servers. This is the third-longest-running login screen, at 743 days.įebruary - World of Warcraft Beta Test begins
September 9 - World of Warcraft (Livejournal Community) created Sometime in 2003: World of Warcraft friends and family alpha released
The fact that a Blizzard game would be a monthly pay-to-play rankled some. One of the things which kept people happily playing Diablo, Warcraft and StarCraft was that it was completely free to play those online after buying the game - all you needed was an internet connection. The player base was somewhat divided on it.September 2 - World of Warcraft announced at a press conference of the European Computer Trade Show